![]() It's like they didn't notice the real gameplay problem the UI. to read it you have to have level3 acces to the devnet section.įrontier forum there are some Real newtownian extremist or fundamentalist who burn anything not comply-ing to there preference like a religion. Lot of people complain about UI and me to in Egosoft devnet section with argumentation. Where serious feadback is deliverd with strict protocol and heavy moderation. They have a special feedback forum section. #post15227Īnyways, yes the game looks very nice indeed, but the jumpgates dont work? Are they finally going to introduce Hyperdrives instead of gates? If they did it would really open up the game. This sounds like they have been reading my posts at the Frontier Forum □. Adding features to a game that was not designed for these features at the start, is never perfect.ĭesigned to be fun and easy but complex and deep at the same time" X Rebirth is not less complex or dumber than any of the X games of the past.īut to make a game intuitive and easy to learn, you have to design it from scratch. Let me get this straight right at the start. □ When are you getting the pre-order in Pinback? □Īlso noticed this in the main thread about the game ![]() As always they work out gameplay mechanic that balanse and fit there choices. Scaling the sectors from abstract small to real scale just a matter of preference. So a great overhaul and re focus on speific features.Ī bad or good UI system can make or brake a game specialy for complex onces Third they hack slashin features out of it. The main problem with Xseries are the UI wich is more suitable for wordprocesor in Dos ages. Wel scale up means the speed needs to scale with it wich means the combat changes. That the gameplay mechanics that is all balanced out. ![]() And more low differential speed combat similair to aircombat but even then slower. X3-series is build on a abstract gameplay mechanics wich foundation is small scale wich dictates low speed. Weapons systems, engines, shields, but most importantly: Drones. It is a fast and maneuverable ship and can be expanded. You can influence what this ship is and how it develops. It has a long history and that history is far from over. She will be your interface to the ship and helps you control many of the more complex aspects of the game. The best example of that latter kind will be your co-pilot. Some of these NPCs can be hired and exchanged, others you meet by destiny (or as we refer to it: The plot). For starters, it has several rooms that you can see and use, it has a crew of NPCs who work for you, their captain, and who you can meet face to face. This one ship, however, is not just another ship like those you know from our past games. Like in X:Beyond the Frontier, where the player was also bound to a single ship called the Xperimental shuttle, X Rebirth will place you in another very special ship: The Pride of Albion, or as it is more recently known: The Albion Skunk. So please be patient for a moment and read on. But before you get upset and complain about the lack of freedom to steer other ships, WAIT. One of the big changes in X Rebirth when compared to the old X games is that you as a player will only be flying a single ship. The playership - Not just an ordinary ship
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